Name               27 syn/greg.h     typedef enum { Freed = -1, Unknown= 0, Rule, Variable, Name, Dot, Character, String, Class, Action, Predicate, Alternate, Sequence, PeekFor, PeekNot, Query, Star, Plus, Any } NodeType;
Name               39 syn/greg.h     struct Name	 { NODE_COMMON; Node *rule; Node *variable;						};