Action 31 tools/greg.h typedef enum { Freed = -1, Unknown= 0, Rule, Variable, Name, Dot, Character, String, Class, Action, Predicate, Error, Alternate, Sequence, PeekFor, PeekNot, Query, Star, Plus, Any } NodeType; Action 48 tools/greg.h struct Action { NODE_COMMON; char *text; Node *list; char *name; Node *rule; };