Action             31 tools/greg.h   typedef enum { Freed = -1, Unknown= 0, Rule, Variable, Name, Dot, Character, String, Class, Action, Predicate, Error, Alternate, Sequence, PeekFor, PeekNot, Query, Star, Plus, Any } NodeType;
Action             48 tools/greg.h   struct Action	 { NODE_COMMON; char *text;  Node *list;  char *name;  Node *rule;			};