#include <stdio.h>
#ifdef WIN32
# undef inline
# define inline __inline
#endif
#define GREG_MAJOR      0
#define GREG_MINOR      4
#define GREG_LEVEL      5
typedef enum { Freed = -1, Unknown= 0, Rule, Variable, Name, Dot, Character, String, Class, Action, Predicate, Error, Alternate, Sequence, PeekFor, PeekNot, Query, Star, Plus, Any } NodeType;
enum {
  RuleUsed      = 1<<0,
  RuleReached   = 1<<1,
};
typedef union Node Node;
#define NODE_COMMON NodeType type;  Node *next
struct Rule      { NODE_COMMON; char *name; Node *variables;  Node *expression;  int id;  int flags;    };
struct Variable  { NODE_COMMON; char *name; Node *value;  int offset;                                   };
struct Name      { NODE_COMMON; Node *rule; Node *variable;                                             };
struct Dot       { NODE_COMMON;                                                                         };
struct Character { NODE_COMMON; char *value;                                                            };
struct String    { NODE_COMMON; char *value;                                                            };
struct Class     { NODE_COMMON; unsigned char *value;                                                   };
struct Action    { NODE_COMMON; char *text;  Node *list;  char *name;  Node *rule;                      };
struct Predicate { NODE_COMMON; char *text;                                                             };
struct Error     { NODE_COMMON; Node *element; char *text;                                              };
struct Alternate { NODE_COMMON; Node *first;  Node *last;                                               };
struct Sequence  { NODE_COMMON; Node *first;  Node *last;                                               };
struct PeekFor   { NODE_COMMON; Node *element;                                                          };
struct PeekNot   { NODE_COMMON; Node *element;                                                          };
struct Query     { NODE_COMMON; Node *element;                                                          };
struct Star      { NODE_COMMON; Node *element;                                                          };
struct Plus      { NODE_COMMON; Node *element;                                                          };
struct Any       { NODE_COMMON;                                                                         };
#undef NODE_COMMON
union Node
{
  NodeType              type;
  struct Rule           rule;
  struct Variable       variable;
  struct Name           name;
  struct Dot            dot;
  struct Character      character;
  struct String         string;
  struct Class          cclass;
  struct Action         action;
  struct Predicate      predicate;
  struct Error          error;
  struct Alternate      alternate;
  struct Sequence       sequence;
  struct PeekFor        peekFor;
  struct PeekNot        peekNot;
  struct Query          query;
  struct Star           star;
  struct Plus           plus;
  struct Any            any;
};
extern Node *actions;
extern Node *rules;
extern Node *start;
extern int   ruleCount;
extern FILE *output;
extern Node *makeRule(char *name, int starts);
extern Node *findRule(char *name, int starts);
extern Node *beginRule(Node *rule);
extern void  Rule_setExpression(Node *rule, Node *expression);
extern Node *Rule_beToken(Node *rule);
extern Node *makeVariable(char *name);
extern Node *makeName(Node *rule);
extern Node *makeDot(void);
extern Node *makeCharacter(char *text);
extern Node *makeString(char *text);
extern Node *makeClass(char *text);
extern Node *makeAction(char *text);
extern Node *makePredicate(char *text);
extern Node *makeError(Node *e, char *text);
extern Node *makeAlternate(Node *e);
extern Node *Alternate_append(Node *e, Node *f);
extern Node *makeSequence(Node *e);
extern Node *Sequence_append(Node *e, Node *f);
extern Node *makePeekFor(Node *e);
extern Node *makePeekNot(Node *e);
extern Node *makeQuery(Node *e);
extern Node *makeStar(Node *e);
extern Node *makePlus(Node *e);
extern Node *push(Node *node);
extern Node *top(void);
extern Node *pop(void);
extern void  Rule_compile_c_header(void);
extern void  Rule_compile_c(Node *node);
extern void  Node_print(Node *node);
extern void  Rule_print(Node *node);
extern void  Rule_free(Node *node);
extern void  freeRules(void);